IBGC - Store Championship - 2016, 11th Meric Moir - The Clone Crusade 1.2

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Total Cards: 54
Total Influence: 15 / 15

Identity

Agenda (10)

Asset (12)

ICE (18)

Operation (8)

Upgrade (6)

Identity

All That Remains (3)

  • 3x Merlin (All That Remains) • • •

Breaker Bay (1)

Core Set (14)

Data and Destiny (3)

Double Time (3)

First Contact (4)

Honor and Profit (6)

Kala Ghoda (3)

Mala Tempora (4)

Opening Moves (6)

Second Thoughts (1)

The Source (1)

The Underway (2)

Upstalk (3)

Identity

Jinteki (25)

NBN (3)

Neutral (26)

ICE Costs

ICE Strength

Opening Hand Odds

  • 3 or more ices : 0%
  • 2 or more ices : 0%
  • 1 or more ices : 0%
  • 3 or more ices costing 3 or less : 0%
  • 2 or more ices costing 3 or less : 0%
  • 1 or more ices costing 3 or less : 0%
  • no agenda : 100%
  • 1 agenda : 0%
  • 2 agenda : 0%
  • 1 of a 3 copies of the desired card : 23.7%
  • 1 of a 2 copies of the desired card : 17.1%

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